![]() Instead you will lose if you make too many nations unhappy. Fixed crash when aircraft returns to base without completing a mission.Fixed aircraft stats according to wiki (stiletto is now different from saracen).Fixed negative maximum storage capacity after loading a game if base has more than 4 storage.Fixed a bug where a captured bloodspider was killed when the alien breathing apparatus was not researched first.Fixed aircraft interception bug: aircraft HP and aircraft armour have no impact on game.Read the full Changelog for 2.3 here: Changelog * And loads of behind-the-scenes optimizations and tweaks for everything from the pathfinding to the user interface * Loads of new maps and new tiles for existing maps that are randomly generated * Alien bases have been added and the player can mount an assault on them * New capabilities for the rendering engine, including bumpmapping, specular lighting, glowmapping, flare support, texture blending and more * Complete overhaul of the campaign system, so that alien activity changes depending on the player's actions 2 OK, so there were plenty more than two steps - sue me." -DestructavatorĪ few highlights of what's new in version 2.3 O Add glowmap support for material system O Actor skin descriptions are now scriptable O Character statistics are now scriptable Adding new commands to manage sound and music O Refactoring of the sequence code as a widget. O Improvement of the particle engine with more supported effects O Many clean up, refactoring and bug fixes O Work around stunned actors (animation, effects, behaviours) O Implemented HTTP download support for random map assemblies O Replace a lot of textures/sounds with free content O Introduced rcon_address to control a remote server without being connected to it O Maps improvement (new tiles for Japan theme, rework of light for City theme, new Hills theme), and fixes. ![]() O Allow transporting aliens to other bases O Add and rework a lot of sound effect (foot step, geoscape event, weapon.) O New music for campaign (intro, geoscape.) O Create and update a lot of weapon/bullet/explosion effects O Translation update (Finnish, Russian, Ukrainian) * fixed aircraft healthbar visible when aircraft is not * count visible enemies each time an actor appears, dies or disappears * only include visible actors in the spotted-enemies-calculation * changed windows binary name for the ufoai dedicated server from ufo_ded.exe to ufoded.exe * fixed bug #3059425 (dark traces on battle screen) - opengl state leak (blend) * fixed brush model world positions (wrong door positions) * Added bloodspider autopsy research image * introduced G_ActorModif圜ounters to fix bug #3056168 (victory screen bug) * feature request #3061181 (UFORadiant : Mark unlicensed files) * fixed bug #3062673 (Order to aircraft implies segmentation fault) * fixed an assert bug in B_MoveAircraftOnGeoscapeToOtherBases logic * crash aircraft on geoscape if their homebase (/hangar) destroyed and cannot be redirected * fixed memory leaks and thread related game lib problems (bug #3048626 (Mission Hanging on completion) * implemented better physics for particles * patch #3067252 (Fix LE not found error when swappin ammo from the floor) * fixed a bug in unsorted filelists for loading scripts Soldiers en route to a mission can no longer take part in base defense. Faulty missions where UFOs disappeared are now working properly. Fixes UTF-8 character encoding problems which could lead to corrupted saves in non-latin languages. Fixes dropship transfers if the destination base does not have enough living quarters space. Fixes savegames with "Base ON RED ALERT" bug. Interceptor radar now cleaned on landing so previously detected UFOs appear on next flight. Fixes to the fuel bug where Phalanx craft would erroneously report out of fuel errors. Several map adjustments fix inaccessible portions of Harvester UFOs and bad alignment of dropships. Kostenlose Open Source-Vollversion von UFO: Alien Invasion Version 2.31 für Windows ( Screenshots vergleichbar mit UFO: Enemy Unknown oder X-COM: Terror from the Deep)
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